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Due to the reason I never seen any FPS squad game that has such a well behaved A.I., I am giving it a much worthy “Artificial Intelligence Award”. It will adapt to every situation (99%) perfectly, always moving as they should, and under cover they find on the way. of both of your opponents and your own men is admirable. You can have up to 2 squads under command. Commands are not issued individually to each of your squad mates but to the entire squad. I had a few situations where I sent my entire squad right in the middle of enemy fire by mixing the middle and the right mouse button (the middle mouse button is used for changing your aiming view).
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It will take some time to get used to it but all should get used to it quickly. You issue orders to your squads simply by holding the right mouse button, aiming where you want them to move or attack, and releasing it. Tanks play a significant roll and will appear on many missions. There won’t be only soldiers under your command but also tanks.
#Brothers in arms road to hill 30 wont start full#
As a Platoon Leader you will have under your command a fist full of men that will follow each and every of your command, regardless of the odds. If you have 5.1 speakers the pleasure will be even higher.īrothers in Arms managed to mix tactical and FPS concept in a perfect blend. The sound has kept the phase along with graphics and it additionally recreates the WW2 atmosphere as it was on European battlefields. So everything looks and feels as much realistic as anyone could expect. There are also a few of “snuff” scenes where in one you will see your inmate killed with his entire insides splattered around it and him lying on the ground opened like a can. When you are in an open fight and bullets and grenades are flying and falling around you, the dirt from the ground will splatter around your entire screen giving you quite memorable moments. Each will put a facial show that will fit in each situation fairly well and also as an added touch your inmate’s beards will grow as you move from mission to mission. It is difficult to make a difference between game characters behavior and real characters how you would imagine them. The characters in the game will move and behave in such a way that it will be a real pleasure to look as they run for the cover or just roam around. Looking down the sights of your gun is crucial there is no crosshair by default.Ĭutscenes before missions are engaging and make the characters dynamic.įrom the graphical stand point game looks up to date. In Brothers in Arms the date is set in WW2 and it manages to spark the routine genre in an interesting tactical FPS combination. Fortunately there haven’t been too many wars like WW1 and WW2 that could be shaped into a FPS game, so it seems that every day brings a new game of the same thematic. We hear too often “and another clone is out”.